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CASE STUDY 3

New omni-channel product design

Summary
Partnered with another Senior UXer to conjure a robust application and demonstrated to leadership how it could allow for cohesive omnichannel customer experiences to increase sales
Role & Team
Home Depot logo

THE HOME DEPOT - Enterprise UX Team

Staff-level UX/UI Designer

​

One of 2 Staff UX designers working with 15-20 departments and teams

R

  • Research

  • UX/UI

  • Interaction design

  • Facilitate workshops

  • Rapid prototyping

  • High-fidelity designs

Approach
Step 1 - Defined problem and goal

There are a multitude of tools and systems used by the various teams and departments of The Home Depot Enterprise. Myself and another UX designer were tasked with conjuring an idea that would help marry these systems in one cohesive interface application that could be built.

Shown below: An image that we created to help demonstrate to leadership how complex the system was currently and what we hoped to build. 

depiction of a stage with UI screens indicated in front and back of stage
Step 2 - Map out how current systems are used
  • Myself and my UX partner met with 15 THD employees from a variety of departments to determine the needs that all teams face and the applications they are currently employing to get their work done, on the various channels

Shown below: A glimpse of two of the actual Miro boards that we used run the sessions and to synthesis all the data

Miro board with synthesized data
Miro board with synthesized data
Step 3 - Determine fields and business needs

We gathered and organized all the data we could find to make sure we were accounting for all that would need to be represented in the UI we were designing, and to accommodate all the channels.

Shown below are two of the data visualizations we created to help determine fields for all channels

spreadsheet with data
spreadsheet with color coded data
Step 4 - Low-fidelity UI concept designs

Once we determined the business needs, inputs, and tools needed, both currently and to tie all the channels together, we started with some low-fidelity designs. The system we were suggesting was extremely robust, so many iterations were designed to accommodate all needs.

Shown below: My first low-fidelity designs

three low fidelity UI screens
Step 5 - High-fidelity concept UI designs to impress leadership and get folks excited

Shown below: A UI concept I created would show how the new system's dashboard would both benefit the user, encourage users to select content that was proven to be highly performant, and allow all the teams and channels to use the same tool

a high fidelity UI design of a dashboard

Shown below: A UI concept I created to get leadership excited about the simple and sleek new drag and drop features that we could add with the new system, making it super easy for designers to create more performant and reuseable content quicker

a high fidelity UI design of a dashboard

Shown below: A UI concept I created would show how the new system could sort through content from all channels and provide valuable feedback through progressive disclosure

a high fidelity UI design of a dashboard
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CASE STUDY 3

New Omni-channel Product Design

THE HOME DEPOT - Enterprise UX Team

Staff-level UX Designer

My Goal: Team up with another designer to conjure an application to solve omnichannel design problems faced by THD enterprise employees

​

My Role: Research, UX/UI and interaction design, facilitate workshops, rapid prototyping

woman sitting at a desk using a laptop
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